Sunday, March 1, 2015

Teaching Govenrment with Technology


As a former government and economics teacher, I did not implement much technology in the classroom.  I realize now that I did a disservice to my students.  I would require them to research various subjects but I never was able to provide areas where they could receive information that would be helpful with their research.  Looking back, Wikipedia was the primary source for much of my student’s information, which was upsetting to me at the time.  However, I now know that this was attributed to my own lack of knowledge and inability to steer my students in a direction that would be beneficial to their assignments.


A simple Google search “Teaching Government with Technology” brought me to the website The Pursuit of Technology Integration Happiness.  The first website I explored was called iCivics.  Through this website, there are games, including Lawcraft, We the Jury, Do I Have a Right, and Supreme Decision.  These games allow the students to comprehend laws, including constitutional law and the process of the Supreme Court.  Further, it allows you to go through the process of making law.  This website was exceptional for expanding the instruction of the aforementioned items.  Moreover, when I played I was able to retain the information longer than if I was simply lecturing.  I found the games very informative and enjoyable.  They were a little lengthy in the time required and because of the need to make quick decisions may deter from collaborative learning.


Reflecting on the TPACK model, this website and these games met the desire to review the three primary forms of knowledge; Content (CK), Pedagogy (PK), and Technology (TK).  These games reflected the TPACK model and would serve as the “basis of effective teaching with technology, requiring an understanding of the representation of concepts using technologies; pedagogical techniques that use technologies in constructive ways to teach content; knowledge of what makes concepts difficult or easy to learn and how technology can help redress some of the problems that students face; knowledge of students’ prior knowledge and theories of epistemology; and knowledge of how technologies can be used to build on existing knowledge to develop new epistemologies or strengthen old ones” (Koehler & Mishra, 2009).        


If I was still teaching, this would be something that we would visit the computer lab to play.  Or, if the school had a classroom set of laptops or a BYOD program, we would play in the classroom.  We could have a friendly contest to see who receives the most “points” in the class.  Further, this could be done as a group project to promote collaboration among the students, as long as the time allowed for this.


Ultimately, we need to integrate technology in the classroom.  Unfortunately, I was unaware of these websites and these opportunities eight years ago when I was in the classroom.  In fact, they may not have existed then, and that was why I was not aware of them.  Regardless, the technology is present.  Teachers today need to promote positive integration of technology in their classroom, not to replace the instructional model, but to support and supplement what is being taught in the classroom.


Kayne M. Smith

 

References


Koehler, M.J. & Mishra, P. (2009).  What is technological pedagogical content knowledge?  Contemporary Issues in Technology and Teacher Education, 9(1), 61-70.

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